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Patch Notes 71.12

LSV breaks down Patch 71.12, which comes bearing new heroes, treasures, and more!


UPDATED: June 13, 2022 - patch 71.13

This update is short and sweet, and fixes some issues we found in the last patch. Patch 71.13 includes the following:

Updated Attack animations

We heard your feedback on Attack VFX and continue to iterate on it. This update further refines the look and feel of the animation.

Turned off vSync

vSync was causing some of the animation jitters present in the last update, so turning it off will improve that.

Fixed spell targeting hitbox

We have addressed the issue where sometimes targeted spells would mistakenly target a nearby character. We will continue to fine-tune these hitboxes to make sure they feel as they should.

Card balancing

We will continue to keep an eye on things, especially the new cards like Clocktower, to see if any balance changes are needed later this month.


Welcome to Patch 71.12! We’ve got plenty of new additions this patch, including three Hero reworks, six new Treasures, and two new characters (plus some character changes). Let’s dive in!

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Remastered Grumblegore Art

In this patch, we get to see the introduction of a new art style for Grumblegore. The art team made a conscious decision not to use realistic proportions. The large exaggerated shapes of the character design capture the fun and whimsical nature of the characters. In contrast, the color of the red glowing eyes and rendering really captures the mood of what an evil mage would look like if you ran into her in the enchanted forest. Of course, her cute pet bats add to the overall charm as well. We hope you like the new art direction as we'll be revealing more "remastered" art in future patches.

That's not the only change coming for Grumblegore—we're looking into a new name as well, to match the new concept. Please let us know what you think about the new art style on Twitter (@storybookbrawl), and feel free to suggest a new name!


LSV & Matt Nass discuss the new changes


Heroes

We've reworked several heroes for this patch, and are excited to get them into your hands. After looking at play and placement rates, plus our experiences playing with these heroes, we concluded they could all use some spice.

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Snow Angel

Snow Angel now scales, giving you higher level characters as you buy more Good characters. If you go on a real shopping spree, you can even get higher-level characters ahead of schedule.

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The Sphinx

Sphinx still lets you play spells for free, but instead of doing so once you level up, it's over the course of the game. As you learn each riddle (cast each spell), the list of free spells goes larger, and I've had some sweet endgames with Sphinx where basically everything is free.

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Trophy Hunter

Trophy Hunter hasn't been collecting a whole lot of trophies lately, so now it gives all your Last Breath characters +2 attack. That will help get things going a little more often, and perhaps the trophy case will expand once again.

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Beauty

This change is more to tighten things up than strictly gameplay, though it comes with gains on both fronts. Now, Beauty makes ALL your characters Good, so even Neutral characters can fit into your sweet combos.

Treasures

Great Library Card

Is it a card to the Great Library or just a really great library card? I suppose the world may never know, though I do know that seeing two spells a turn is a lot of fun.

Potion Master's Cookbook

The Cookbook leads to some spicy recipes, as it lets you buff any character quite rapidly. This is the perfect complement to Potion Master itself, and as fun as you'd expect with Crystal Ball.

Skip's Puzzle Rune

This is a bit of an oddball. Skip's Puzzle Rune pays you off for finding a lot of treasures, as +2 XP and +2 Health is a huge boost. When you take this, the race is on, as you need to replace it before you hit level six to get the full benefit. That's been a fun experience, and hitting this early leads to some sweet games.

Enchanted Clocktower

Speaking of skipping ahead on XP, the Enchanted Clocktower gives you a one-turn window where you get to be the highest level. Ideally you buy a level 6 character and lock for at least one more, but regardless of what you do, this greatly changes up the game.

Krampus' Sleigh

Just how strong do you think you are? I know I can't resist grabbing the Sleigh, and hoping to, uh, sleigh my next opponent. When you steal a level 6 or 7 treasure, it feels incredible, and this treasure always has you at the edge of your seat during a fight.

Radiant Prism

Radiant Prism adds another treasure to the vaunted level 7 ranks, as turning all of your characters into every type can lead to some wacky (and powerful) plays. How will you take advantage of this?

Characters

Bossy

Inveterate job-hopper Bossy is back, though this time in an entry-level position. Mini-Bossy, as it were, now appears at level 2, and pumps your Dwarves accordingly.

Fanny - Cut

In order to make room for Bossy, Fanny got let go, as the two played in a similar fashion.

Amy

Dwarves aren't known for their ranged prowess, but Amy is here to correct that. Given enough Lordy and Angry buffs, she can be quite the force.

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Oni Tyrant -> Level 6 (with 13/13 stats and +10/+10 ability)

Oni Tyrant proved to be a little too strong, and as such, is getting moved back to six. Its stats return to 13/13, and the ability to +10/+10, where it will still have an impact in the right comp.


Bug Fixes & Improvements

Art Changes

In preparing to upgrade the new board design, the camera has been updated to a perspective camera from our previous orthographic camera. This will allow the Art and VFX teams to have much more flexibility when it comes to creating and updating the visuals.

What does this mean for the game? Everything visual was affected, as the camera is how visuals are captured and displayed on screen. Most of the animations and VFX had to be adjusted to be properly captured by this new perspective camera, this includes the attack animations which got some extra love!

VS Screen Update

This isn't in its final state, but is a step forward in the revamp!

Fight Speed Up Animation

If a fight goes long enough, animation speed increases.